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Godzilla: Bringing the King of Monsters to Your D&D Table

Updated: Mar 11, 2023


Tips for Using Godzilla in Your Campaign


Dungeons and Dragons is a game of imagination, and what could be more imaginative than incorporating one of the most iconic monsters of all time into your campaign? Introducing Godzilla, the King of Monsters, into your D&D game can add a new level of excitement and challenge for both you and your players.


Using famous monsters like Godzilla in your campaign can add a level of familiarity and excitement for your players, as well as a unique twist on the traditional D&D experience. In this post, we will explore the benefits of using Godzilla in your campaign and provide tips on how to build an entire adventure around the iconic monster.


When building an adventure around a monster like Godzilla, it's important to keep in mind the scale of the creature. Godzilla is a massive, city-destroying monster, so your adventure should reflect that level of destruction and chaos. You can have your players start the adventure in a city that is under attack by Godzilla, and have them work together to stop the monster and save the city. Or you could have Godzilla moving slowly over land toward a city and challenge the players to alter his path.




Another way to incorporate Godzilla into your campaign is to have the players take on the role of the monster. This can be a fun and unique way to change up the traditional D&D experience, and it allows your players to really embrace the role of the monster.

To enhance the experience of using Godzilla in your campaign, you can use the Godzilla DnD stats for DnD 5e and One DnD below. These stats can help you to bring the monster to life and make it feel like a real threat to your players.


Godzilla One DnD Stats


Godzilla

Gargantuan beast, neutral


Armor Class: 25 (natural armor)


Hit Points: 676 (33d20 + 330)


Speed: 40 ft., swim 40 ft.


STR: 29 (+9) DEX: 11 (+0)

CON: 25 (+7)

INT: 3 (-4)

WIS: 11 (+0)

CHA: 11 (+0)


Saving Throws: CON +14, WIS +7, CHA +7


Skills: Perception +7


Damage Immunities: Fire, Radiation


Senses: Darkvision 120 ft., passive Perception 17


Languages: Understands the languages of its creator, but cannot speak

Challenge: 21 (33,000 XP)


Atomic Breath. Ranged Weapon Attack: +16 to hit, range 120 ft., one target. Hit: 54 (12d6 + 9) force damage and the target is pushed back 10 feet.


Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 40 (9d6 + 9) bludgeoning damage and the target is knocked prone.

Trample. Godzilla can move through a space occupied by a creature that is Large or smaller, but the creature must make a DC 22 Dexterity saving throw, taking 77 (14d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Godzilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Godzilla regains spent legendary actions at the start of its turn.

Breath Weapon (Costs 2 Actions). Godzilla uses its Atomic Breath.


Roar (Costs 3 Actions). Godzilla lets out a deafening roar, forcing each creature within 500 feet of it to make a DC 22 Constitution saving throw. On a failed save, a creature takes 17 (5d6) thunder damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and is not stunned.


Swipe (Costs 1 Action). Godzilla makes a Tail attack.


Tarrasque VS Gidzilla: Who Wins?


In a battle between the Tarrasque and Godzilla, it would be a close fight, but ultimately Godzilla would come out victorious. Both monsters have incredibly high hit points and powerful attacks, but Godzilla has a few key advantages.

Godzilla has a ranged attack option with its Atomic Breath, which deals a massive 54 force damage to a target and pushes them back 10 feet. This allows Godzilla to attack from a safe distance, while the Tarrasque would have to get up close and personal to deal its damage.

Godzilla also has a few abilities that the Tarrasque doesn't. Its swim speed of 40 ft gives it an advantage of it is anywhere near a body of water.

Moreover, Godzilla has a breath weapon breath and can make a deafening roar that can stun creatures within 500 ft.

In the game of D&D, the Tarrasque is considered the ultimate challenge for players, and the use of Godzilla in a campaign would bring more variety and a new level of challenge for players. The addition of a kaiju like Godzilla would give players a different type of challenge and allow for unique and creative encounters.

The Tarrasque is a formidable opponent, but Godzilla's unique abilities give it the edge in a battle between these two monsters.





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